This post was originally published at Sub-Cultured.
As always, thanks goes to the unshakable Kimmie Britt, for keeping me occupied.
It's no secret that I have the attention span of a cracked out gnat and, as such, I desperately crave the occasional sensory overload of a fast-paced, hyper-colored, action-packed, Skrillex's wet dream type game.
What I was in the mood for was Geometry Wars. What Kimmie gave me was the frenetic love child of Fusion Frenzy and Deus Ex.
And you know what? It's pretty friggin rad.
What I was in the mood for was Geometry Wars. What Kimmie gave me was the frenetic love child of Fusion Frenzy and Deus Ex.
And you know what? It's pretty friggin rad.
Pictured: Rad McShreddington |
Look at those colors! Look how pretty it all is. Look, and don't stop looking.
Over the top, third person view with a simple point and click mouse control (and the occasional hotkey) makes things simple. Stealth systems, puzzles, hackables, lootables, upgradables, makes things interesting. Freezing time, replaying certain events, inventory management, the ability to choose lethal or non-lethal take-downs, makes this unexpectedly awesome.
You want mindless entertainment for short stretches of time? It's got that.
You want some in depth level exploration in the back alleys of a seedy giant city? Yep.
How about a surprisingly compelling story line to keep up with and the occasional likable NPC? Yes.
Gun, bombs, grenades, tranqs, special sneaky close combat moves? Oh yeah, but don't forget to drag the bodies out of sight.
Bugs and or technical issues? Honestly, haven't seen a single one.
Play this. It's got a little something for everyone, and a lot everything for people like me. Worth your time, worth your money, and if you'll excuse me, I just unlocked another power that I'd like to try out.